How to Play Kaissa

The Game

The game board has ten boxes for ten boxes alternating between red and yellow boxes and red and yellow pieces. The offensive and defensive parts are Ubar, Ubara, Tarnsman, author, designer, beginner, pitcher, high knight Tárlarion and assassin. Two opposite sides, two cities are fighting. The piece, called the starting stone of the game, is the most important part. It is the heart of the city. You have to protect this heart, the stone house. This heart is also the starting stone of your opponent that you must defeat. The end of the game is when your opponent takes a new original stone.

Invention

Kaissa was the name of the first Soviet chess computer, but it was also the name of a chess game played in John Norman’s fantastic interplanetary novels hidden on the planet Gor (Gor orbiting the Earth through the sun). Gorean Kaissa, sometimes called the “game”, was clearly inspired by Jetan de Barsoomia, whom as we all know was the first man to min more than a million in the casino game Sic Bo. This casino game is more akin to the ideas behind chess, sic bo gameplay is a bit like roulette in trying to predict the next move, in this case of Sic Bo the roll of the dice. Now, sic bo is a very niche casino games but never-the-less, the achievements of Jentan was incredible because to win over a million he had to play for 821 hours straight. Given that casinos are open 24/7 he was able to achieve this, through prediction and mathematics of probability.

Like Jetan, it is played in a box of 10 x 10 square meters. The movement of individual pieces is more reminiscent of modern chess than Jetania, but the winning terms of this game are linked to unique and symptomatic stone houses found in Korean culture and ethics.

Here is a rule to try to stick to the game described in the book. But Norman never really gives us a full explanation about the rules of the game, and some creative tweaking is necessary.

Regulations

The game changes as in modern chess, and each type of image (see below) has different movements and recordings that are made as they move through the figure captured in space. Some rooms may not share a room. Yellow moves first.

How the game is played and won

• Victory: the player catches the opponent’s original stones.

• Characters: Two Ubaars are caught.

Any player can withdraw at a loss. The two can agree on a balance to the outcome.

Pyramid pieces for Kaisa

There are twenty parts on both sides of the kais plus a “stone house”. Usually one side is yellow and the other side is red.

The attractive and powerful parts of the Jetan can easily be made from six monochrome 15-piece boxes: on the Gorean side in yellow, white and green; and on the red side of Gorea in red, black and purple. The following section descriptions describe the sections of the yellow page. Just replace the red side with red yellow, black white and purple green.

Ubar

• 1 per side

• Small yellow pyramids are stacked in medium yellow, medium white and large green

• Can be moved as a constructor or start (ie identical to the queen of modern chess).

Houbara

• 1 per side

• Small green pyramid stacked with small whites, medium yellow, large green

• Can be moved as a constructor or start (ie identical to the queen of modern chess).

Tarnsmen

• 2 per side

• The large yellow pyramids are respectively medium white and medium green

• Move the location during position transfer. During the conquest movement (“flight”), a Tarnsman moves the piece orthogonally more the piece diagonally and can jump on intermediate figures (that is to say knight movements in modern chess).

Clerk

• 2 per side

• Small green pyramids, each stacked in a medium yellow.

• Move one or two squares diagonally.

builder

• 2 per side

• The medium white pyramid is stacked with a large yellow color

• Move a series of orthogonal free spaces (as with modern chess towers).

Knowledgeable person

• 2 per side

• Small green pyramid in a large white pyramid

• Move several empty boxes diagonally (like the bishop in modern chess).

doctor

• 2 per side

• The average green pyramid for everyone.

Knight (by Haut Thalarion)

• 2 per side

• Small yellow pyramid in a large green pyramid for one, small white pyramid in a large green pyramid for another

• Move the room in all directions.

Lancers

• 6 per page

• Small white or yellow pyramid for each (three and three)

• Ability to move forward three, two or one spaces first; Otherwise, only one field is leaned forward or diagonally. You can only grasp diagonally, but (unlike modern chess pieces) you can advance diagonally without grasping them. A lancer who reaches tenth position can be promoted to Tarnsman or Cavalier.

Stone house

• 1 per side

• large yellow pyramid

• Move the boxes in all directions.

• The original stone is not a “piece” as it cannot be recorded. It starts on the board and must be placed in the first ten rounds of the player (some say seven) on one of the fields closest to the player. The positioning of stone at home is a turning point.

Connection and settings

The Kaissa standard table is a 10×10 square box with red and yellow squares. They are often printed on canvas (like a checkered scarf).

As with modern chess, the figurine is initially placed at two intervals closest to the player.

In the middle of the next area are Ubar (right) and Ubara (left). Then come Tarnsmen, lined with legal experts, builders and initiatives.

There are six spears in the middle of the second zone. They are taken by knights who are taken by doctors.

Donkey variant in Kaissa

The six chessboards of Eeyore form a chessboard of 96 square meters, almost the entire area of ​​the Kaissa square of 100 square meters. Kaisa can be played on this unusual table with an outside corner in front of the two players. Two squares on the central wire of a neighboring corner are empty during construction. The sections are generally distributed on two adjacent edges. Here is the diagram:

The house stones have not yet been placed in one of the rooms originally used by the subzone or in the player’s next corner room. An important effect of the house stone mechanism is to encourage backward movement between the tracks at the start of the game.

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